*Robijn Kirk

Rune Master, Quatermaster

Description:

Current Dramatic Wounds: 0
Flesh Wounds: 0

Reputation: 42

Experience: 8

Trait: New Rank is Trait New Rank x5
New Combate School: 50 xp
New Skill: 10 xp
Bump up Knack: New Rank x 2

Quartermaster

6 Dramatic Dice

Traits:

3 Brawn
2 Finesse
4 Wits
4 Resolve
3 Panache

Aracana:
Hubris: Reckless

Languages:
Vendall
Avalon
Montague
Crescent
Usuran
Eisen

Advantages:

Appearances: Stunning (10) – +2 Unkept Dice on any social roll.

Pain Tolerance (4) – You are highly resistant to pain. You become Crippled when you have taken Dramatic Wounds 1 higher than your Resolve rather than equal to it. You get bonuses to resist interrogation based on torture.

Toughness (5) – You’ve a high pain threshold and are also harder to knock out. Get a +1 Unkept Dice when rolling Brawn vs Taking Damage.

Merchant Patron (Rank 5 – Earn 40 Guilders a month) (4) – You act as a patron to a Merchant, and are thus entitled a share of the profits. Of course, it takes money to make money. Cost is the sum of the points spent on the profits and frequency. (max 5 points) See GM for details.

Keen Senses (2) – Yes. You’re sharp, you notice things. Did you see that trap door? Sure you did.

Linguist (2) – Languages cost 1 point less to buy. House Rules makes this cheaper, because I want characters to generally be able to talk to each other. Don’t worry, if you have your heart set on not knowing every language under the sun, that’s fine too.

Rune Item (Fjell “Mountain” – Ignores 1 Dramatic Wound for 1 hour – Can use once a day)(4)

Rune Magic: (Mastery Level – Adapt (2) )

Villskap (“Fury”/Lightning) – TN 15/25/40 – 4
Nod (“Intensity”/Wind Increase) – TN 15/25/40 – 4
Stans (“Calm’/Wind Decrease) – TN 10/20/35 – 4
Fornuft (“Gateway”/Scrying) – TN 20/30/40 – 4
Grenselos (“Unbound”/Removes Binding) – TN 15/25/40 – 4

Skills:

Sailor
Balance – 3
Climbing – 3
Knotwork – 3
Pilot – 3
Weather – 3
Navigation – 2
Swiming – 2

Skald
History – 2
Oratory – 3
Singing – 2
Writing – 2
Rune Lore – 1
Storytelling – 1

Fortune Teller
Oratory – 3
Rune Casting – 1

Athlete
Climbing – 3
Footwork – 1
Sprinting – 1
Throwing – 1

Firearms
Attack – 1

Merchant
Broker – 1

NPCs:

Great:
1) Mentor
2)
3)

Neutral:
1) Contact – Shop Owner
2) Father
3)

Bad:
1) Enemy Of Father
2)
3)

Bio:

East Crescent Exchange
Cresent_Exchange_Small.jpg

*Robijn Kirk

Courtiers and Criminals Bards_Tale